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Showing posts from March, 2017

Final Countdown - The Ultimate Beat-Up Game

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I'm soo excited to announce that we have finally made it through this journey of developing and designing our epic beat-up style game- Office Retribution. This month had been little busy getting in the art assets, working on the appearance and having a cartoon-style effect with the character's look and setting up real-office like environment. Much of our attention was grabbed upon it but we also worked on our heroic boss battle giving in more challenge for the player as he needs to interact with office items and use them as form of weapon to attack the boss and also defend himself from the co-workers and security guards. Since the beta version we had been little skeptical about the collision checks and combat style which now seems to be in state where we wanted it to be - not glitchy but tight. The combat gets in more challenging as you advance through the game, forcing the player to interact with objects and use them as assets to attack as the NPC's have varied ...