Milestone I - Basic Setup of Office Retribution
This progress is all about loading in different 3D models and items with the help of FBX, performing advance collision checks like Nav Mesh Collision, Line to Triangle Intersection, Sphere to Sphere Intersection, Sphere to Capsule Intersection, and Capsule to Capsule Intersection to help the player aim properly at the target, and to receive impact of the hit; and secondly to let the player be inside the level by applying Nav Mesh check across the platform. Then we proceeded with smooth transition between few animations and interpolation of the bind pose. No doubt getting smooth animation has always been pain in the back, but we were really happy once we had got it working. Gradually, we polished the game, by managing the user interface and making it more appealing by receiving right feedback in terms of key press and change in animation of UI Combo bar as the player punches. Stay in tuned for more updates! For now lets take seat back & enjoy the basic gameplay.
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