Milestone III - Gameplay & Combat Makeover


This progress is all about getting in challenging combat in place by introducing more pick up items like baton, trash can, chair, desk and monitor each dealing different level of damage, giving a chance to defend; added counter-attack ability for the player; achieved smooth interpolation between player combos, revamped UI from last build with relation to token indicator located at the top of NPC's giving the player a hint before the fight begins; we now have more visual effects in terms of particle effects for situations like destroying the table, and picking up the monitor; also now we have smooth and desired collision system that triggers light bounce when colliding with environment objects -desk, chair, and walls; the nav-mesh setup now has checks for non-walkable nodes not allowing NPC's to walk through the environment objects but orders them to walk around it. On the other end we also have the functionality of the gamepad. Also our plan for the end of this week to show more modularity when it comes different types of NPC's in each level. The boss level is on it's way and many new features are coming in place.
Stay in touch, since we're one month away from releasing it.

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